![]() true means transmit using the pre-recorded audio snippets. callInbound ( airfield_id, unit_name, transmit_pilot_voice = false, transmit_atc_voice = false ) - transmit_pilot_voice will determine if the in-game pilot states the request with the pre-recorded audio snippets. Therefore this request is is to expose the APIs required so that we can trigger the functions that would otherwise be triggered by clicking on the existing F10 radio menu.įor example, if there were an F10 radio command under a specific airfield for `Inbound` then there would be a mission scripting API along the lines of Providing a full two-way voice UI will increase immersion and make ATC radio calls more natural for both transmitters and receivers. I would like to give players the ability to call into the new ED ATC, that is currently under development, without needing to use the F10 radio menu, other mouse / keyboard based UI or requiring local mods and also generate the response using a TTS system. However it can also act as a simple voice-to-command proxy to the DCS functions that ED makes available to the Mission Scripting Environment so that those functions can be triggered using voice commands that are transmitted over SRS (Just like in real life, the radio voice channel is the communication method and requests and responses can be heard by everyone tuned in). It does not call any ED provided scripting APIs to implement its AWACS and ATC functions (Because there are none that are applicable to these use-cases). * Over 600 players have submitted voice training sets to help the bot recognise themĬurrently OverlordBot implements all its features using internal code. ![]() * It processes around 100,000 transmissions and about 3 days worth of audio per month * It has been installed on over 80 public and private multiplayer servers ![]() With everything working i than installed all the voxpop voices and other voices i have.OverlordBot is an Open Source SimpleRadioStandalone voice enabled AWACS and ATC Bot. After that i have ran FSX once so it can create it's cfg, installed Vox and registered it, i have than ran the indexer again just to be sure and shortly after ran the panel app which installs the vox panel into every aircraft in FSX.Īfter all of this i ran FSX again which also asked me to give permissions to vox's dll's and stuff and than placed myself at my local airport and tested the program out, clicked on views, instrument panel, vox atc and the window popped up this time, clicked enable and it ran the preliminary test stuff, after that i could ask for a circuit and all the other stuff and also tried loading a flight plan, that worked too. I however did the following on a clean Windows installation with only the Steam Edition of FSX installed.Īs far as i can recall i installed Vox and like you couldn't get it to work at first (in my case the vox window wouldn't show up even though it was present in the views/instrument panels), then i have uninstalled it, i have manually deleted the Internal Workings folder from the appdata\roaming folder and also deleted fsx.cfg. But Vox Atc indeed works with Steam Edition. I switched back to the DVD edition until we get some more support for mods like PMDG and stuff that seems to have trouble running.
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